Overview of digital logic design. Implementation technologies, timing in combinational and sequential circuits, EDA tools, basic arithmetic units, introduction to simulation and synthesis using ...
The future of the design industry lies in advancing technology and emerging digital techniques. Whether your creative specialism lies in media, products, interiors, exhibitions, fashion or branding ...
Wasatch Micro Cap Value Fund earns a High Process Pillar rating. The largest contributor to the rating is the fund's strong long-term risk-adjusted performance. This can be seen in its five-year ...
Projects focus on mastery of design fundamentals, as well as the process of ideation, research, prototyping, and testing. Acquire a working knowledge of this software platform — the industry standard ...
Drexel's MS and PhD level graduate programs in Digital Media are available for students and professionals who are interested in exploring, researching and building advanced media design and production ...
Wasatch Emerging India Fund ® earns an Above Average Process Pillar rating. The most meaningful contributor to the rating is its parent firm's excellent long-term risk-adjusted performance, as ...
Digital design is revolutionizing the fields of communications, entertainment, business, science and technology. Bridge the arts and sciences and learn what it takes to be a design leader with a ...
The collector and curator Rajan Bijlani will showcase the works of six artists and his sizable design collection in “Syncretic Voices,” a Frieze Week exhibition. Striving to be unique ...
Areas of practice include wearable technology, game design, new media art, digital fabrication, physical computing, interaction design, data visualization, and critical design. Cultivate your ...
Protein design (or protein engineering) is a technique by which proteins with enhanced or novel functional properties are created. Proteins can be engineered by rational design, which typically ...
Schools, as computer coordinators or teachers using advanced technologies in the classroom; New media companies, developing software and multimedia applications for education, training, and gaming ...