Mario games and all. Released in 1995, it was Nintendo's attempt at, as the name suggests, delivering something resembling a virtual reality system at home. In practice, it was a monochromatic display ...
Introduction Virtual simulation (VS) can be an effective learning strategy in the context of nursing education on cardiovascular disease; however, its use in teaching cardiology in nursing is less ...
Researchers at Monash University have developed a new system using virtual reality (VR) and flotation tanks to help people ...
HTC’s Vive Focus Vision is optimized for use with a PC. It’s a bulky, 2-pound VR headset built for comfort, with a USB-C 3.2 ...
According to a report by Precedence Research, the global video games market was valued at $248.52 billion in 2023 and is expected to grow to $664.96 billion by 2033, at a CAGR of 10.32%.
The tech world is known for its innovation, but with every success, there are ideas that don’t quite hit the mark. Over the ...
Statistics on VR revenue illustrate that the growth of the VR gaming market has been nearly exponential rather than merely ...
Streaming platforms, virtual reality and social media primarily have facilitated this evolution of constant change in how ...
However, emulator developer and dataminer Luigiblood has some interesting insight on this exhibit. Shigeru Miyamoto ...
CMGE Technology announced it was buying the international rights to the game “The Legend of Sword and Fairy” from Taiwan’s ...
GamesBeat Next 2024 is coming on October 28-29 in San Francisco with a theme of "Back to Growth" for the conference.
Meta announced the Quest 3S, the latest virtual reality headset to come out of the company’s Reality Labs division and a ...